Disclaimer: This post can be seen as highly pessimistic, but I am trying to convey the facts in their most limpid form while relating those facts to the future if they continue to occur in the same trend as they have been.
First, let’s review what’s been going on recently in Pirate101.
- The Marleybone and Aquila Update–the most recent main story-line extension–was released on May 23, 2013. That makes today two years, one month, and two days since that date.
- The most recent “game-changing” update was in September 2014, around 300 days ago. Note that the earliest developer “tease” of the Moo-Manchu-Tower Update was in April–around five months prior to the update. This means that the developers will begin hinting at a coming update five months before it releases, and we have not received any for Book XV.
- While Blind Mew has mentioned Book XV uncountable times, on April 9, 2014, he said, “I’d be surprised” (as in: probably not) in response to the question “Will it take another whole year?”. It has been 442 days since that post.
- The Spring 2014 advanced-systems update (more than a year ago) began teasers on November 1, 2013, over six months before the update. If there are newsletter teasers, it could still be six months before an update, and we haven’t received any newsletter teasers yet. To put this into perspective, if we got our first teaser on the July Newsletter (expected July 1, 2015), the update would be released to the public on January 10, 2016.
Also, I have seen some individuals in the community note how a lot has been going on in Pirate101 in the last two years, but it is insignificant. For example, Wizard101’s greatest drought between releases was just over a year and a half. In that time, a side world was introduced, with tiers that applied to four level groups. The crafting mechanic was introduced. Several other items were added that have already appeared in Pirate101, but remember that these were completely new ideas to add to Wizard101, not activities that were moved from one game to the other: the Bazaar, the Crown Shop, Castles, PvP, and Advanced Pets (albeit Pirate101 did make some improvements in this area). Pirate101 has, in comparison, made one story update, not extension for low levels only (marginal compared to the size of Wizard101’s Grizzleheim,) introduced a high-level farming area which some players have completed over one hundred times already, and many elements from Wizard101 like a version of treasure cards, advanced pets, marking locations, henchmen, and class houses. The relevance of comparing Pirate101 to Wizard101 is that Pirate101 is in the same stage of development that Wizard101 was after Dragonspyre’s release (the aforementioned time when there was a year and a half between main releases) and they are made by the same company.
I still have some hope for the game’s future–I will soon be releasing a theory crafting series called The Next Chapter on what I hope will come from a new update–but am getting more doubtful as time goes on. At one point, a developer mentioned that maximum-level-updates aren’t their highest priority because the number of players at each level is the highest at the lowest level, and smallest at the highest level. I fear, however, that all of the time that has passed since the last maximum-level-update has only decreased the number of players at the highest level.
I would like to credit “zingman” from the Pirate101 Central official forums for his post, noting these dates, and for linking to some key evidence on the Pirate101 forums, some of which I have also decided to link to.
Ending note: The The Next Chapter series is planned to launch in the beginning part of July. If all goes as planned, the blog will go under a design update before the series begins. Stay tuned to the blog’s Twitter account for the most recent updates.
Hello, Pirates. I know that it’s been almost five months since my last blog post, and although I would like to point out it has been more than twenty-two months since the last two worlds were introduced to Pirate101, I have made the decision that I am no longer going to continue writing for this blog.
Piratesinthesky.com will remain here until around September, where the web domain will revert to piratesinthesky.wordpress.com. I will not discontinue the site: I will leave the archived site with all of my previous blog posts.
I have decided to do this because of the utter lack of content and time for Pirate101 blogging. I know this may have not been in my best interest, and if I ever reevaluate my decision, I will announce so publicly on my Twitter accounts (see sidebar) and eventually make a blog post.
Will you still play Pirate101?
I will also be leaving Pirate101. I am disgusted that we have had to wait so long for a storyline update, and one still has not been released. I will never be renewing my membership until at least next year in…April…Wait, what’s so special about April?
Ian mentioned “trading cards” as a possible merchandise idea, and I decided to expand on that concept, specifically in Pirate101.
At first release, there would be two packs- the Skull Island Power Pack and the Tribal Crew Pack. The Skull Island Power Pack is a clear example of the Power Packs, and the Tribal Crew Pack is a gear pack.
Power packs include five cards with random powers from Pirate101. These cards are slightly modified from the ones in game, including accuracy ratings* and damage in multiples (i.e. x1, x2) since the cards cannot automatically update based on your weapon damage.
Damage would be easy to calculate as weapons only come in multiples of 10, and would help develop multiplication skills in younger players. Each player would be able to play one power per turn and powers that have additional effects that only work in game (including, but not limited to hitting multiple enemies) would have new effects (like hitting your opponent multiple times.)
*An accuracy rating consists of a die () symbol in the corner of the card, with a set of numbers the power will “hit” on if you roll that number. Regular six-sided dice can be used, or a Pirate101-themed die from the Starter Bundle—more on that later.
Gear Packs include four pieces of gear and one doubloon. The pieces of gear could be any number of hats, outfits, boots, or weapons*. Every pirate starts with 500 health, and this does not change by what piece(s) of gear are equipped.
Hats give a dodge bonus. Dodge makes an attack miss if the amount rolled is the same amount as the attacked player’s dodge. (i.e. an attack hits on 3, 4, and 5 and is attacking a player with a hat that gives 3 dodge. The attack misses. The same attack is being used on a player with 6 dodge. The attack hits.)
Outfits give an armor bonus. Armor decreases an attack’s damage by the amount of armor if the attack is stabby, smashy, or slashy.
Boots give a resistance bonus. Resistance decreases an attack’s damage by the amount of resistance if the attack is staffy, shooty, or spooky (spell-power-based.)
Weapons have a damage amount that is a multiple of 10 (10, 20, 30, etc.) and a type (stabby, smashy, slashy, shooty, or spooky.) Certain powers require a certain type of weapon, and some powers get a damage boost if you are using a specific type of weapon. (For example: Assassin’s Strike requires a stabby, smashy, or slashy weapon. It will do 3x damage for smashy and slashy weapons, and 3x +10 damage for stabby weapons.)
*This applies to all gear packs except the Tribal Crew Pack in the Starter Bundle.
Doubloons would be less diverse than those found in game, but include some not seen in game. Some doubloons are: Stabby Weapon Doubloon (+10 weapon power for stabby weapons, 1 round) ; Armor Doubloon (+5 armor, 1 round) ; Fast (Play two powers this round), etc. In later gear packs, new ranks of doubloons- with different number values- and new doubloons would be available.
The Starter Bundle includes:
- A Pirate101-themed six-sided die
- A Skull Island Power Pack guaranteed to give a power from each class in Pirate101
- A Tribal Crew Pack guaranteed to give one hat, outfit, boots, weapon, and doubloon each
- An instruction booklet for card dueling
Playing with Pirate101 trading cards would be unlike any other game and develop a whole new “world” of strategy. Players would be able to trade cards for unique sets of gear and weapons so they could match their in-game pirate! Perhaps, even, Pirate figurines could be made where the figurine can wear the clothing the player obtains!
I hope everyone had lots of fun participating in the Barbaric Beast contest that ended just about a week ago! I was extremely shocked by the great quality of the entries!
Every person who entered the contest won. (Which is awesome!)
Grand Prize: Sneaky Kevin Newell (Read his entry here!)
1st Place (Create-A-Quest): Humble India Everett (Read her entry here!)
1st Place (Create-A-Companion): Lucas Silver (Read his entry here!)
2nd Place: game gee (Read their entry here!)
Congratulations to everyone that entered! Codes will be emailed soon!
A new Grizzly Beast “hoard pack” just came to Pirate101, and it brings lots of Grizzleheim-themed items! If you didn’t see Pirates in the Sky’s guest post on Destiny’s Travels, check it out here! Also, check out Destiny’s post on our blog, here! Grizzleheim is likely to come to Pirate101, so we wanted to brainstorm some ideas for the world! In the Barbaric Beast Contest, you can create your own companion or quest (or quest-line!) for Grizzleheim!
(Also, enter our giveaway for three Grizzly Beast packs on Twitter here before September 19! You’ll need a parent’s permission to get a Pirate101 Twitter account if you are under 13.)
If you’re choosing to enter the Create-a-Barbaric-Companion Contest, follow these rules!
- Include the class or classes (you can pick All Classes) that receive the companion
- Include the level the companion is recruited at, or what point in the storyline (beginning, middle, end) of Grizzleheim they are recruited at
- Include how many levels above the pirate the companion is when they are recruited (0, 1, 2, or 3 usually)
- Include the class of the companion
- Include the epics the companion starts with and can train
You should, but it is not required to:
- Include a picture (drawn, edited, or screenshot from Wizard101 or Pirate101)
- Include a promotion storyline
- Include levels the companion promotes
- Include title(s) for the companion (i.e. Mouse Swashbuckler, Mouse Corsair)
If you’re choosing to enter the Create-a-Grizzleheim-Quest Contest, follow these rules!
- Include a reference to Grizzleheim or make part (or all) of the quest take place in Grizzleheim
- Include a unique title for the quest
- Include at least three quest goals
- Include at least one “talk to an NPC” goal, and at least one “defeat a creature” goal
- Include dialogue (including, but not limited to: NPCs, companions, and creatures)
You should, but it is not required to:
- Include a prequest/post-quest: you can be as detailed as you want with these quests
- Include a background story as to why this quest is happening
- Include new NPCs that the player must talk to/creatures that the player must defeat
- Include images of each quest goal (for example, click here)
- Include images of all new NPCs or creatures (drawn, edited, or screenshot from Wizard101 or Pirate101)
Email your entries to before September 28 at 11:59 PM Central Standard Time! If you win, you will receive an email in reply with your prize code and a short message of congratulation!
Grand Prize (1, either contest) 5,000 Crowns
1st place (1 per contest) 2,000 Crowns
2nd place (2, either contest) Random Springtime Pet
3rd place (1, either contest) 1,000 Crowns
Honorable Mention (1 per contest) x1 Grizzly Beast Pack
Though players have been itching for a new world, it may be held off even longer due to new structures found in-game. A “nefarious tower” was found by players in the Spring Update Test Realm, and then was pointed out by developers in the most recent newsletters.
Along with teasing with a video (here) KI has also revealed a screenshot. Moo Manchu likely is in charge of this “nefarious” tower, and is seeking revenge on the player. Moo Manchu obviously is more well prepared in the screenshot than before, with heavier armor and an enhanced weapon.
Moo Manchu, in the absence of MooShu’s emperor, sent ninja pig assassins to the meeting of the Celestial Congress, the annual meeting of MooShu’s governors. Moo Manchu is trying to wreak havoc among the government so that he can take cover and perform other evil work. Moo Manchu is trying to fulfill the Prophecy of Tso Wa, where stone soldiers would destroy the world. Moo Manchu is trying to reincarnate them and make them alive. A truly nefarious plot, is it not?
After the Pirate defeats Moo Manchu, he vows for revenge.
Note: If you have not yet encountered Moo Manchu, seek out this quest from Lord Chagatai once you have unlocked Subata Skyway in Mooshu.
Ever since May 2011, wizards in Wizard101 that are level 60 or higher have ventured into the underwater Crab Alley to farm the Waterworks, a quite “nefarious” dungeon where wizards must defeat enemies en route to pull four pressure safety levers which will stop the magic from being taken away from Triton Avenue. Several of these enemies, however, are enhanced and do not act like regular bosses. They force wizards to play certain ways, otherwise the wizards are attacked very forcefully.
So far, Ratbeard has told us that:
- It is not part of the storyline
- Enemies will be more difficult than regular enemies in the storyline
- There is more than one boss
From that, we can infer:
- It is likely a continuation of the Moo Manchu side storyline
- Enemies will cheat
- Several floors of the tower will have bosses
The Nefarious Tower will, almost certainly, be the Waterworks of Pirate101.
What gear will be dropped from the Nefarious Tower? Wizard101 had an interesting setup: Hats were dropped from the first major boss, on the fourth “floor,” then robes and boots were dropped from the final bosses, on the ninth and final “floor.” There was only one gear set. The Nefarious Tower also has nine floors on the outside, so the inside will likely be the same amount.
I am slightly worried that this gear will be overpowered, as the gear in Wizard101 was used for almost 30 levels after, universally. Pirate’s gear has always been different, but some items are still standard for certain classes. Especially with the new Crowns weapons, the best weapons for any class, this gear might have such good stats and powers that you would be at a huge disadvantage without it.
I am hoping that there are at least 3 sets of gear for every class, like in Tartarus in Wizard101, but with diverse powers and stat boosts so that there will still be diversity in Pirates’ gear. Hopefully, there will be a Moo Manchu set (styled like the old Moo Manchu gear, or his new armor) and one or more other sets with completely new designs.
Even if the layout (on the inside) is similar to the Waterworks, with the same amount of floors, and likely bosses/puzzles, I know that Pirate101 will make this a very unique and exciting continuation of the Moo Manchu storyline!
“We’ll have more to discuss soon, and I don’t want to Boar anyone with details, so let me just wish you the best of summer fun and offer a few words of guidance for the coming months: temperatures can sometimes be a Bear as summer moves along…”
Boar and Bear. These are two of the terms of note in the producer’s letter inconspicuously laden with words like it, perhaps hinting at summer updates. With the Advanced Pets/Companions changes in tow, it would be surprising to see any major changes soon, but players suspect that there is still something to come this summer. Hey, I don’t want to Boar anyone, either – let’s take a look at what these two words could denote.
The Spring 2014 update brought Advanced Pets, and the promise of new pets. Almost none of these new pets have been found, though. There is a vendor in Bestia that sells some, as well as additional pets in the Crown Shop. But where are the rest?
With an update bringing pets (and hybrids), you would hope that there is at least one hybrid anyway. The only pet that has been discovered without a crowns symbol, so far, is the Mechanical Owl. It also appears on the game launcher for Pirate101, so it must be in the game somewhere.
The Mechanical Owl was a pet of Athena’s in Greek mythology, so this pet could well be dropped in Aquila if it is not a hybrid.
Pets that have the crown shop icon (top left corner) mean that they are or will be in the crown shop, bundle, pack, etc. These pets are also dropped, though, and have not yet been seen in-game. These could be dropped anywhere or could be future plans as bundles or crown shop pets.
Not all of the new pets added to the game in the Spring 2014 update have been found yet. To explore and discover possible new pets, play Practice Pet PvP against the computer, where a randomly selected pet from the game will be chosen as your opponent. You might find a new pet!
Below are the winning entries for the Springtime Bundle contest!
1st place and Most Realistic – Aidan Johnston
- Springtime Fairy Outfit:
- Fairy Hat:
Tier 1 – Level 10+: +7 Will +3 Accuracy +2 Resistance
Tier 2 – Level 20+: +8 Will +5 Accuracy +3 Resistance
Tier 3 – Level 30+: +9 Will +7 Accuracy +4 Resistance
Tier 4 – Level 35+ +10 Will +9 Accuracy +5 Resistance
Tier 5 – Level 40+: +11 Will +11 Accuracy +6 Resistance
Tier 6 – Level 45+: +12 Will +13 Accuracy +7 Resistance
Tier 7 – Level 50+: +13 Will +15 Accuracy +8 Resistance
Tier 8 – Level 55+: +14 Will +17 Accuracy +9 Resistance
Tier 9 – Level 60+: +15 Will +19 Accuracy +10 Resistance
- Fairy Corset: Grants “Refresh” ability on all tiers
Tier 1 – Level 10+: +7 Strength +11 Health +11 Resistance
Tier 2 – Level 20+: +8 Strength +25 Health +12 Resistance
Tier 3 – Level 30+: +9 Strength +39 Health +13 Resistance
Tier 4 – Level 35+ +10 Strength +53 Health +14 Resistance
Tier 5 – Level 40+: +11 Strength +67 Health +15 Resistance
Tier 6 – Level 45+: +12 Strength +81 Health +16 Resistance
Tier 7 – Level 50+: +13 Strength +95 Health +17 Resistance
Tier 8 – Level 55+: +14 Strength +109 Health +18 Resistance
Tier 9 – Level 60+: +15 Strength +123 Health +19 Resistance
- Fairy Heels: Grants “Valor’s Shield” on all tiers
Tier 1 – Level 10+: +7 Agility +3 Dodge +2 Damage
Tier 2 – Level 20+: +8 Agility +5 Dodge +3 Damage
Tier 3 – Level 30+: +9 Agility +7 Dodge +4 Damage
Tier 4 – Level 35+ +10 Agility +9 Dodge +5 Damage
Tier 5 – Level 40+: +11 Agility +11 Dodge +6 Damage
Tier 6 – Level 45+: +12 Agility +13 Dodge +7 Damage
Tier 7 – Level 50+: +13 Agility +15 Dodge +8 Damage
Tier 8 – Level 55+: +14 Agility +17 Dodge +9 Damage
Tier 9 – Level 60+: +15 Agility +19 Dodge +10 Damage
- Lolly Pop Axe (Smashy Weapon):
Tier 1 – Level 10+: 28 – 48
Tier 2 – Level 20+: 59 – 79
Tier 3 – Level 30+: 80 – 100
Tier 4 – Level 35+: 101 – 121
Tier 5 – Level 40+: 122 – 142
Tier 6 – Level 45+: 143 – 183
Tier 7 – Level 50+: 184 – 204
Tier 8 – Level 55+: 205 – 225
Tier 9 – Level 60+: 226 – 246
An island that can be placed on the edge of a house’s island. The island will flow a little bit of the house, but is not visible until a player approaches it, at which point it magicaly appears with a bridge connecting it. It contains a large shiny turqoiuse lake with some of Springtime animals runing around and is sorrounded by a rainbow (which can be stood on). It also contains a secret underwater cavern under the lake, in which is a rather difficult puzzle (which changes each day). If the player that owns the hosue cracks the puzzle they recieve an ammount of gold dependent on the difficulty of the puzzle, they can also chose one person on their friend list to send the same ammount of gold as a gift.
Sugar Plump Fairy – Candy Magician (Witchdoctor)
A female flying witchdoctor companion, who uses a wand lined with licorice alsorts and jelly and who uses unique and weird spells.
She starts with the cards: “Jelly Rope” which stuns imobolises an opponent for 3 turns and she also begins with “Candy Gift” which can be used on anybody apart from herself to give a heal of 1000 Health Points +200 more every turn for 3 turns.
She also begins with the Witchdoctor Epic “Readied Spell”. She can recieve any Witchdoctor epics. When redeemed she recieves 3 Epics and 13 Talents. She promotes at level 40 to “Candy Fairy” and recieves 3 Epics and an additional 16 Talents.
Purple Bon-ny-Bon Pet
A fat rabbit pet, based on Rabbits and the sweet “Bon Bons”.
2nd place and Most Creative – Loyal Sean
Princess Jekima – The wife of an old king in Rajah. After being ousted from her throne, she seeks revenge and will aid your pirate in order to get it.
Wonderland Tunnel – What may seem like a small Tunnel will actually lead you into a private meadow that you can explore and place housing items in! It must be placed against a wall as a wall hanging, though it will be on floor level.
Candy Apple Batacuda
Spring themed ship! A large galleon with green sails that is suitable for all of your travels.
One month membership OR 5,000 Crowns.