Ian mentioned “trading cards” as a possible merchandise idea, and I decided to expand on that concept, specifically in Pirate101.
At first release, there would be two packs- the Skull Island Power Pack and the Tribal Crew Pack. The Skull Island Power Pack is a clear example of the Power Packs, and the Tribal Crew Pack is a gear pack.
Power packs include five cards with random powers from Pirate101. These cards are slightly modified from the ones in game, including accuracy ratings* and damage in multiples (i.e. x1, x2) since the cards cannot automatically update based on your weapon damage.
Damage would be easy to calculate as weapons only come in multiples of 10, and would help develop multiplication skills in younger players. Each player would be able to play one power per turn and powers that have additional effects that only work in game (including, but not limited to hitting multiple enemies) would have new effects (like hitting your opponent multiple times.)
*An accuracy rating consists of a die () symbol in the corner of the card, with a set of numbers the power will “hit” on if you roll that number. Regular six-sided dice can be used, or a Pirate101-themed die from the Starter Bundle—more on that later.
Gear Packs include four pieces of gear and one doubloon. The pieces of gear could be any number of hats, outfits, boots, or weapons*. Every pirate starts with 500 health, and this does not change by what piece(s) of gear are equipped.
Hats give a dodge bonus. Dodge makes an attack miss if the amount rolled is the same amount as the attacked player’s dodge. (i.e. an attack hits on 3, 4, and 5 and is attacking a player with a hat that gives 3 dodge. The attack misses. The same attack is being used on a player with 6 dodge. The attack hits.)
Outfits give an armor bonus. Armor decreases an attack’s damage by the amount of armor if the attack is stabby, smashy, or slashy.
Boots give a resistance bonus. Resistance decreases an attack’s damage by the amount of resistance if the attack is staffy, shooty, or spooky (spell-power-based.)
Weapons have a damage amount that is a multiple of 10 (10, 20, 30, etc.) and a type (stabby, smashy, slashy, shooty, or spooky.) Certain powers require a certain type of weapon, and some powers get a damage boost if you are using a specific type of weapon. (For example: Assassin’s Strike requires a stabby, smashy, or slashy weapon. It will do 3x damage for smashy and slashy weapons, and 3x +10 damage for stabby weapons.)
*This applies to all gear packs except the Tribal Crew Pack in the Starter Bundle.
Doubloons would be less diverse than those found in game, but include some not seen in game. Some doubloons are: Stabby Weapon Doubloon (+10 weapon power for stabby weapons, 1 round) ; Armor Doubloon (+5 armor, 1 round) ; Fast (Play two powers this round), etc. In later gear packs, new ranks of doubloons- with different number values- and new doubloons would be available.
The Starter Bundle includes:
- A Pirate101-themed six-sided die
- A Skull Island Power Pack guaranteed to give a power from each class in Pirate101
- A Tribal Crew Pack guaranteed to give one hat, outfit, boots, weapon, and doubloon each
- An instruction booklet for card dueling
Playing with Pirate101 trading cards would be unlike any other game and develop a whole new “world” of strategy. Players would be able to trade cards for unique sets of gear and weapons so they could match their in-game pirate! Perhaps, even, Pirate figurines could be made where the figurine can wear the clothing the player obtains!
I hope everyone had lots of fun participating in the Barbaric Beast contest that ended just about a week ago! I was extremely shocked by the great quality of the entries!
Every person who entered the contest won. (Which is awesome!)
Grand Prize: Sneaky Kevin Newell (Read his entry here!)
1st Place (Create-A-Quest): Humble India Everett (Read her entry here!)
1st Place (Create-A-Companion): Lucas Silver (Read his entry here!)
2nd Place: game gee (Read their entry here!)
Congratulations to everyone that entered! Codes will be emailed soon!
A new Grizzly Beast “hoard pack” just came to Pirate101, and it brings lots of Grizzleheim-themed items! If you didn’t see Pirates in the Sky’s guest post on Destiny’s Travels, check it out here! Also, check out Destiny’s post on our blog, here! Grizzleheim is likely to come to Pirate101, so we wanted to brainstorm some ideas for the world! In the Barbaric Beast Contest, you can create your own companion or quest (or quest-line!) for Grizzleheim!
(Also, enter our giveaway for three Grizzly Beast packs on Twitter here before September 19! You’ll need a parent’s permission to get a Pirate101 Twitter account if you are under 13.)
If you’re choosing to enter the Create-a-Barbaric-Companion Contest, follow these rules!
- Include the class or classes (you can pick All Classes) that receive the companion
- Include the level the companion is recruited at, or what point in the storyline (beginning, middle, end) of Grizzleheim they are recruited at
- Include how many levels above the pirate the companion is when they are recruited (0, 1, 2, or 3 usually)
- Include the class of the companion
- Include the epics the companion starts with and can train
You should, but it is not required to:
- Include a picture (drawn, edited, or screenshot from Wizard101 or Pirate101)
- Include a promotion storyline
- Include levels the companion promotes
- Include title(s) for the companion (i.e. Mouse Swashbuckler, Mouse Corsair)
If you’re choosing to enter the Create-a-Grizzleheim-Quest Contest, follow these rules!
- Include a reference to Grizzleheim or make part (or all) of the quest take place in Grizzleheim
- Include a unique title for the quest
- Include at least three quest goals
- Include at least one “talk to an NPC” goal, and at least one “defeat a creature” goal
- Include dialogue (including, but not limited to: NPCs, companions, and creatures)
You should, but it is not required to:
- Include a prequest/post-quest: you can be as detailed as you want with these quests
- Include a background story as to why this quest is happening
- Include new NPCs that the player must talk to/creatures that the player must defeat
- Include images of each quest goal (for example, click here)
- Include images of all new NPCs or creatures (drawn, edited, or screenshot from Wizard101 or Pirate101)
Email your entries to before September 28 at 11:59 PM Central Standard Time! If you win, you will receive an email in reply with your prize code and a short message of congratulation!
Grand Prize (1, either contest) 5,000 Crowns
1st place (1 per contest) 2,000 Crowns
2nd place (2, either contest) Random Springtime Pet
3rd place (1, either contest) 1,000 Crowns
Honorable Mention (1 per contest) x1 Grizzly Beast Pack
Though players have been itching for a new world, it may be held off even longer due to new structures found in-game. A “nefarious tower” was found by players in the Spring Update Test Realm, and then was pointed out by developers in the most recent newsletters.
Along with teasing with a video (here) KI has also revealed a screenshot. Moo Manchu likely is in charge of this “nefarious” tower, and is seeking revenge on the player. Moo Manchu obviously is more well prepared in the screenshot than before, with heavier armor and an enhanced weapon.
Moo Manchu, in the absence of MooShu’s emperor, sent ninja pig assassins to the meeting of the Celestial Congress, the annual meeting of MooShu’s governors. Moo Manchu is trying to wreak havoc among the government so that he can take cover and perform other evil work. Moo Manchu is trying to fulfill the Prophecy of Tso Wa, where stone soldiers would destroy the world. Moo Manchu is trying to reincarnate them and make them alive. A truly nefarious plot, is it not?
After the Pirate defeats Moo Manchu, he vows for revenge.
Note: If you have not yet encountered Moo Manchu, seek out this quest from Lord Chagatai once you have unlocked Subata Skyway in Mooshu.
Ever since May 2011, wizards in Wizard101 that are level 60 or higher have ventured into the underwater Crab Alley to farm the Waterworks, a quite “nefarious” dungeon where wizards must defeat enemies en route to pull four pressure safety levers which will stop the magic from being taken away from Triton Avenue. Several of these enemies, however, are enhanced and do not act like regular bosses. They force wizards to play certain ways, otherwise the wizards are attacked very forcefully.
So far, Ratbeard has told us that:
- It is not part of the storyline
- Enemies will be more difficult than regular enemies in the storyline
- There is more than one boss
From that, we can infer:
- It is likely a continuation of the Moo Manchu side storyline
- Enemies will cheat
- Several floors of the tower will have bosses
The Nefarious Tower will, almost certainly, be the Waterworks of Pirate101.
What gear will be dropped from the Nefarious Tower? Wizard101 had an interesting setup: Hats were dropped from the first major boss, on the fourth “floor,” then robes and boots were dropped from the final bosses, on the ninth and final “floor.” There was only one gear set. The Nefarious Tower also has nine floors on the outside, so the inside will likely be the same amount.
I am slightly worried that this gear will be overpowered, as the gear in Wizard101 was used for almost 30 levels after, universally. Pirate’s gear has always been different, but some items are still standard for certain classes. Especially with the new Crowns weapons, the best weapons for any class, this gear might have such good stats and powers that you would be at a huge disadvantage without it.
I am hoping that there are at least 3 sets of gear for every class, like in Tartarus in Wizard101, but with diverse powers and stat boosts so that there will still be diversity in Pirates’ gear. Hopefully, there will be a Moo Manchu set (styled like the old Moo Manchu gear, or his new armor) and one or more other sets with completely new designs.
Even if the layout (on the inside) is similar to the Waterworks, with the same amount of floors, and likely bosses/puzzles, I know that Pirate101 will make this a very unique and exciting continuation of the Moo Manchu storyline!
“We’ll have more to discuss soon, and I don’t want to Boar anyone with details, so let me just wish you the best of summer fun and offer a few words of guidance for the coming months: temperatures can sometimes be a Bear as summer moves along…”
Boar and Bear. These are two of the terms of note in the producer’s letter inconspicuously laden with words like it, perhaps hinting at summer updates. With the Advanced Pets/Companions changes in tow, it would be surprising to see any major changes soon, but players suspect that there is still something to come this summer. Hey, I don’t want to Boar anyone, either – let’s take a look at what these two words could denote.
The Spring 2014 update brought Advanced Pets, and the promise of new pets. Almost none of these new pets have been found, though. There is a vendor in Bestia that sells some, as well as additional pets in the Crown Shop. But where are the rest?
With an update bringing pets (and hybrids), you would hope that there is at least one hybrid anyway. The only pet that has been discovered without a crowns symbol, so far, is the Mechanical Owl. It also appears on the game launcher for Pirate101, so it must be in the game somewhere.
The Mechanical Owl was a pet of Athena’s in Greek mythology, so this pet could well be dropped in Aquila if it is not a hybrid.
Pets that have the crown shop icon (top left corner) mean that they are or will be in the crown shop, bundle, pack, etc. These pets are also dropped, though, and have not yet been seen in-game. These could be dropped anywhere or could be future plans as bundles or crown shop pets.
Not all of the new pets added to the game in the Spring 2014 update have been found yet. To explore and discover possible new pets, play Practice Pet PvP against the computer, where a randomly selected pet from the game will be chosen as your opponent. You might find a new pet!
Below are the winning entries for the Springtime Bundle contest!
1st place and Most Realistic – Aidan Johnston
- Springtime Fairy Outfit:
- Fairy Hat:
Tier 1 – Level 10+: +7 Will +3 Accuracy +2 Resistance
Tier 2 – Level 20+: +8 Will +5 Accuracy +3 Resistance
Tier 3 – Level 30+: +9 Will +7 Accuracy +4 Resistance
Tier 4 – Level 35+ +10 Will +9 Accuracy +5 Resistance
Tier 5 – Level 40+: +11 Will +11 Accuracy +6 Resistance
Tier 6 – Level 45+: +12 Will +13 Accuracy +7 Resistance
Tier 7 – Level 50+: +13 Will +15 Accuracy +8 Resistance
Tier 8 – Level 55+: +14 Will +17 Accuracy +9 Resistance
Tier 9 – Level 60+: +15 Will +19 Accuracy +10 Resistance
- Fairy Corset: Grants “Refresh” ability on all tiers
Tier 1 – Level 10+: +7 Strength +11 Health +11 Resistance
Tier 2 – Level 20+: +8 Strength +25 Health +12 Resistance
Tier 3 – Level 30+: +9 Strength +39 Health +13 Resistance
Tier 4 – Level 35+ +10 Strength +53 Health +14 Resistance
Tier 5 – Level 40+: +11 Strength +67 Health +15 Resistance
Tier 6 – Level 45+: +12 Strength +81 Health +16 Resistance
Tier 7 – Level 50+: +13 Strength +95 Health +17 Resistance
Tier 8 – Level 55+: +14 Strength +109 Health +18 Resistance
Tier 9 – Level 60+: +15 Strength +123 Health +19 Resistance
- Fairy Heels: Grants “Valor’s Shield” on all tiers
Tier 1 – Level 10+: +7 Agility +3 Dodge +2 Damage
Tier 2 – Level 20+: +8 Agility +5 Dodge +3 Damage
Tier 3 – Level 30+: +9 Agility +7 Dodge +4 Damage
Tier 4 – Level 35+ +10 Agility +9 Dodge +5 Damage
Tier 5 – Level 40+: +11 Agility +11 Dodge +6 Damage
Tier 6 – Level 45+: +12 Agility +13 Dodge +7 Damage
Tier 7 – Level 50+: +13 Agility +15 Dodge +8 Damage
Tier 8 – Level 55+: +14 Agility +17 Dodge +9 Damage
Tier 9 – Level 60+: +15 Agility +19 Dodge +10 Damage
- Lolly Pop Axe (Smashy Weapon):
Tier 1 – Level 10+: 28 – 48
Tier 2 – Level 20+: 59 – 79
Tier 3 – Level 30+: 80 – 100
Tier 4 – Level 35+: 101 – 121
Tier 5 – Level 40+: 122 – 142
Tier 6 – Level 45+: 143 – 183
Tier 7 – Level 50+: 184 – 204
Tier 8 – Level 55+: 205 – 225
Tier 9 – Level 60+: 226 – 246
An island that can be placed on the edge of a house’s island. The island will flow a little bit of the house, but is not visible until a player approaches it, at which point it magicaly appears with a bridge connecting it. It contains a large shiny turqoiuse lake with some of Springtime animals runing around and is sorrounded by a rainbow (which can be stood on). It also contains a secret underwater cavern under the lake, in which is a rather difficult puzzle (which changes each day). If the player that owns the hosue cracks the puzzle they recieve an ammount of gold dependent on the difficulty of the puzzle, they can also chose one person on their friend list to send the same ammount of gold as a gift.
Sugar Plump Fairy – Candy Magician (Witchdoctor)
A female flying witchdoctor companion, who uses a wand lined with licorice alsorts and jelly and who uses unique and weird spells.
She starts with the cards: “Jelly Rope” which stuns imobolises an opponent for 3 turns and she also begins with “Candy Gift” which can be used on anybody apart from herself to give a heal of 1000 Health Points +200 more every turn for 3 turns.
She also begins with the Witchdoctor Epic “Readied Spell”. She can recieve any Witchdoctor epics. When redeemed she recieves 3 Epics and 13 Talents. She promotes at level 40 to “Candy Fairy” and recieves 3 Epics and an additional 16 Talents.
Purple Bon-ny-Bon Pet
A fat rabbit pet, based on Rabbits and the sweet “Bon Bons”.
2nd place and Most Creative – Loyal Sean
Princess Jekima – The wife of an old king in Rajah. After being ousted from her throne, she seeks revenge and will aid your pirate in order to get it.
Wonderland Tunnel – What may seem like a small Tunnel will actually lead you into a private meadow that you can explore and place housing items in! It must be placed against a wall as a wall hanging, though it will be on floor level.
Candy Apple Batacuda
Spring themed ship! A large galleon with green sails that is suitable for all of your travels.
One month membership OR 5,000 Crowns.
PvP in the Sky has been published on the Duelist101 Community site; a great place for PvP blogs! It will be similar to Housing in the Sky as it covers a single aspect of the game. Enjoy! http://www.duelist101.com/community/pvpinthesky/
Pirates in the Sky is now 2 years old! I can’t believe that time has gone by this fast and it has been two whole years since Pirate101 was announced and I published this blog!
Pirates in the Sky (and its social media profiles) have been updated with a new look! Please enjoy this new theme with new buttons in the sidebar.
Also to celebrate the Blogaversary, there will be a contest! The goal of this contest is to make your own Springtime Bundle.
- include a Witchdoctor Lab or a housing item that works like it
- include a current springtime pet or create your own springtime pet
- include a springtime companion
- work by yourself
- make a $29 or $39 bundle (look at the Empire Bundle and Hoodoo Bundle for examples)
- finish by May 14th, 2014 at 12:00 noon Central time.
- email your finished bundle/entry to piratesinthesky (at) gmail (dot) com
- include a diverse number of items that are unique to this bundle
- think of a type of Springtime candy (Springtime Pet)
- think of a small area you would like to enter in your house (Witchdoctor Lab item)
- use the Shermlock font – it’s the one used in the picture above (have a parent help you download this if you are under 13)
1st: Ninja Pig Companion + Featured on Site
2nd: Witchdoctor Lab + Featured on Site
3rd and 4th: Springtime Pet + Featured on Site
Most Creative and Most Realistic: Featured on Site
Currently on the Pirate101 Test Realm, two new “Advanced Systems” are being released- Advanced Pets and Advanced Companions. Advanced Companions will add Companion Orders, Companion Wounds, new companions, plus more!
Let’s get the less exciting parts of this upgrade out of the way first. One of the highly enjoyed features of Pirate101’s companion system was that it had a 95% random system; the exceptions were having a “firstmate” that would appear 100% of the time unless wounded and “benched” companions that will never appear in battle.
With this update, since companions will now do more than appear in battle, the first three companions will always appear in battle (since it would be illogical to employ a companion that is not available for combat.) This seems necessary, but it also removes a solid factor of the game’s difficulty and unpredictability. Yes, this does mean that companions can be utilized for specific situations, but certain talents like Relentless, Burst Fire, and Mojo Echo will almost always beat out the others.
Next are all of the new, impressive features added with Advanced Companions. Note that for every companion you have in the Live Game currently, you will receive a Companion Training Tome for each of them when the update is released!
So that companions won’t always be usable in every battle, as soon as a companion is defeated once, it is labelled “wounded” and loses health for the next battle or must be put on bed rest. Bed rest increases because of level or lack of the “Scrapper” talent which can be trained on companions, now.
Companions can now be sent on orders to get new items for your pirate. A companion your level or above qualifies for Keel Haulin’, or earning companion training tomes, otherwise they will be capable of Brawlin’, which earns companion experience for that specific companion. Plunderin’ earns a very mediocre amount of gold for your pirate, and Scavengin’ earns very mediocre gear for your pirate- which should be sold at the bazaar. Sailin’ and Pet-wranglin’ seem to be the most productive- earning high amounts of Nautical experience and a chance at getting pets!
The setback of removing randomization of companions seems to be rebalanced in the Advanced Companions update. With companion wounds partially balancing this setback and companion orders to gain items, new pets, and Nautical XP, this update is for the better! Enjoy!